Promethius Franklin
Villore Sec Ops Gallente Federation
2
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Posted - 2013.05.23 22:37:00 -
[1] - Quote
Arramakaian Eka wrote:Altina McAlterson wrote:"If you dropped $5 on a Sniper Rifle and die a certain number of times that rifle is out of commission until you dish out more dough. It's a devious way for players to waste money over and over again."
BULLSHlT
It's not. If you buy 100 AUR sniper rifles and you run out of them, you are out of them until you buy a new batch. Not sure if there's a sniper rifle BPO, though. There is a militia sniper rifle BPO, though, choosing to point out the aur items while not mentioning the isk versions with the same stats seems like highly questionable reviewing. If I were to take that statement in isolation from my knowledge of the game it would insinuate to me that real money was the only way to keep stocked in some weapons. This is functionally true. It's also true that equivalent, non aur versions requiring no real money investment are also available. |
Promethius Franklin
Villore Sec Ops Gallente Federation
3
|
Posted - 2013.05.23 22:50:00 -
[2] - Quote
Selinate deux wrote:I said towards the middle of the closed beta that making this game Eve on the ground was a mistake. However, they proceeded to make dropsuit fitting just like fitting a ship in Eve, which is pretty much a spreadsheet and is bulky and cumbersome to use. That was a blatant mistake that a lot of people don't like about it.
They at least managed to put out a decent interface for the skill system, but like he said, it's still pretty much crap and is overbearing. Again, I said that they shouldn't just use the same method from Eve since, in my opinion and many others' who have tried Eve and don't like this part of it, it was a terrible idea.
And now they're not doing anything about certain portions of the metagaming that in most logical minds would be exploits, and people would start receiving temporary bans for using. This also turns a lot of people off.
Notice I went through all of that and haven't even touched on the gameplay itself, which is ok at best and delivers absolutely nothing new from other shooters and much less than other MMOs. Anyone who has even touched BF3 (the shooter mechanics pale in comparison) or Planetside 2 (the MMO feel of the game pales in comparison) should notice this immediately. Not to mention that all of the game modes are pretty much the same, so you can actually play for 5 minutes and pretty much get a feel for how the next month or two will be.
Some of his comments were dishonest and lies, but overall, he hit the nail pretty square on the head. CCP has made a half-decent shooter with an overly bulky and cumbersome skill and fitting system that should never have been implemented in the first place. Now the fanboys and "dust514potentialites" are surprised when other people don't like the game because of this. It's not rocket science. Going to disagree here. If dust isn't going to be EVE on the ground then it probably shouldn't be touching EVE at all. And if the 2 games are to be divorced why even make Dust? The point of dust seemed to be not just creating another shooter in an overcrowded genre, but actually creating an extension of EVE. That being the case mechanical and social carry over not only is appropriate but is probably necessary.
I can appreciate the idea of people not liking EVE's, and by extension Dust's progression systems, but that said it somewhat begs the question, if you don't like the premise of eve or dust, why are you still here? |